Originally Posted by Tinkerer
Originally Posted by FrauBlake
Character scripts stop working when you're too far away from a character.

That is correct, but you can disable this for individual characters (and hence all behaviour scripts attached to them) via the CharacterForceUpdate() call in a behaviour script: CharacterForceUpdate(1) to keep it active at all times, and CharacterForceUpdate(0) to revert to the default behaviour.


Originally Posted by Abraxas*
Oh, this is a delicious information from you, Tinkerer! This opens up new possibilities for object scripting! smile


This information would have been super useful about a year and a half ago when I had a full schedule for about 30 NPCs implemented in charscript only to have to rewrite half of it hahaha