I wouldn’t even want to see ‘rare’ unavoidable CC in the game, such the chicken spell, or charm. Not unless there was some way to un-charm the character by some straightforward but costly means, such as x amount of attack damage to that character from a friendly character: you must damage them by a certain amount to un-charm them (they lose their health, you lose AP). And most importantly, it remains a choice: always available, no special skills needed, but a significant enough choice for the yes/no to have noticeable cost.
The game is entertaining because it rewards cunning up to a certain degree: this is good. Tackling CC at present involves virtually no wits. Dice roll solutions to the problem only reward stat choices, which don't translate into strategic choices during gameplay. And specialist skills than undo CC only reward those with the money or luck to acquire them.
I think this is a very good point that trying to rely on skills that remove hard cc as a way to counter it isn't interesting, but just something that basically ends up being mandatory. Giving universal but costly ways to counter forms of cc is a much better solution.