Originally Posted by Kalrakh
The problem is not, that fire & earth do so much damage, the problem is, because of the armor system fire & earth are pretty much the only viable for mage. Air & Water are more CC based wich causes them to be low on damage, but CC gets totally denied by the Armor system, making water & air pretty useless for a large part of the combat. But that problem is discussed in other topic.


I don't really see this as a problem. I mean are you really going to play any char with just one element/school of skills?
Just go fire + water and you have one element to brun through magic armor with and then another one to apply CC with.

Or if you want one char to be all about damage have another one be the CC guy and the others as damage dealers. Perhaps having a healer+cc+buff char would be nice. Focus on memory vitality and defenses and then simply play a more support type character.

Personally I like the new armor system and I like that different elements offer different things. If all of them offered some damage and some CC one would always come out on top in terms of damage, so the others would just become pointless.

But the armor system means you need to have plan for defense or really reall good offense. I make enemy skills a bit more scary because you can't just perma CC everything and ignore whatever NPCs are intended to do.