I'm not sure where this thing is going

The RNG is fine to me in this game. But more RNG in a game doesn't mean less tactical.
See Bloodbowl for instance. You play your odds, it is full of RNG, but it is understanding and making the choices where you feel are better for the desire outcome.
Of course if you get all the 1 on a 6 face dice and your opponent's get the 6s...there won't be much of a game...but that's not suppose to happen...

The more RNG would lead to suggest not to allow saving during battles otherwise one might just reload the game until they get the proper roll...

The problem in this game is massive CC from both sides because it is what immediately turns a battle one-sided. It is fun strategically, I think it has its place in the game, it's just that there should also be strategically a way to counter (for both sides) this beside trying to keep your armor afloat...because it is too easy to strip an armor within one or two round of combat.

The question is how to fix this without changing the whole aspect of the game because there is a good base there; skill set, AI, characters...etc


Last edited by AngeliusMefyrx; 27/04/17 09:45 PM.