You see guys, crying gets you some response :p
Yeah, Raze collects stuff and sends it up the stream and devs do read the forums. And do something about it.
Mostly regarding smaller issues within core systems. They are not going to change whole systems just like that or talk about it with fans. Which, if you followed game development for some time is pretty much how things go. Same thing as when there were publishers running things.
You say that like there was a clear way to make it better. There were various suggestions in several topics, but I don't recall any that were 'better'. Given finite resources, would 'fixing' durability be a better use of time than more focus on other features? Have you ever brought up the durability system when recommending any game, as one of its key features?
Durability is a supporting, not a key feature of any RPG i know of so of course i didnt recommend it as a key feature.
Its usefulness is very dependent on other systems in the game, like crafting, or availability of items. Or general seriousness of the setting. If the setting is an action combat heavy romp where new items fall out of every bush and traders sell thousands of leveled and magical items (even in a prison) that you need to ditch and get better ones every five minutes then it doesnt make much sense to have it.
It did feel to me like it was one of those things devs cut out due to complaints of specific kind, which is the only time anyone sees any kind of response, but i could be wrong.
Anyway...
After playing some more, it looks to me like armors are getting more problematic when you are fighting enemies of higher level then you. Even one level above makes them a slog to get through.
And they dont just stop hard status effects but everything.
They basically work as extended health points.
While making you invulnerable to any additional or secondary effect any skill has. You cant burn, get poisoned, crippled... or anything.
I guess the idea was that some characters will have only physical armor and some only magical, but that is rarely true.
So, your vitality is actually vitality + any physical + any magical armor. And you are invulnerable to everything as long as armors last.
That makes it pretty much impossible to deal with enemies just two levels above you, which forces you to play against same or lower level enemies which tends to make things too easy.