Keep in mind, Hiver, that I never insinuated the devs aren't doing enough already. In my posts, I focused on the visible aspect of their work - do the regular posters here really get to know (and perhaps just as importantly, experience) the value of their contributions? Maybe that's all well and good, and it doesn't really matter either way. I don't have a particular opinion that. My only point was to highlight that it seemed to me, from the way people were talking about this and from my own personal experience, that people were, at times, confused about the value of their contributions. As a reminder: I didn't post any of this with complaining in my list of priorities.

Back on page 2, I saw smokey worrying about the sluggish leveling from 1 to 3. I don't know how experienced he is with the game - it's entirely possible, even relatively easy, if you just know the locations of all the encounters from experience - but to someone who doesn't have that experience, I suppose it might be hard due to a lack of *obvious* encounters that don't involve taking on several Level 4 Magisters with sub-par equipment and a severe case of underleveled characters. This, however, should be fixed by the addition of the tutorial segment in the beginning of the game (which IIRC is supposed to get you from Level 1 to Level 2).

Last edited by Kelsier; 28/04/17 12:47 PM.