RNG plays an important part in games - it creates variety within the situation you can face. However, RNG shouldn't affect your ability to deal with those situations, which is exactly what happens when the CC is RNG based. So, going back to the old system isn't really a good option.

As for why the current system doesn't work:

Armor being used against both damage and CC:
Plain damage is way more effective at removing armor than CC is, meaning that all of the CC is saved for when the armor is gone. That makes the CC chaining problem even worse, because you have all your CC still available for use when the armor is broken.
There are 2 ways to address that issue:
1. Make normal damage ineffective against armor – That will force you to use CC to remove armor, which then becomes mandatory to have. It will promote stacking CC skills on your characters. Probably not a good solution.
2. Making armor only work against CC, but not damage (can then be renamed to something else) – Probably the better solution, and also makes much more sense. If you want to CC something, you use CC skills, not damage. Can then also have dedicated skills for removing “Armor” – They will remove more of it than the CC skills, but won’t do any health damage or CC.
Normal damage will then apply directly to health, and the old armor stat can be reintroduced to maintain balance between physical and magical damage.

Armor recovery:
There are currently 2 ways of recovering armor:
1. Passively through Perseverance – Because armor is shared for damage and CC, this is either too weak (doesn’t prevent chain CC) or too strong (you get punished for using CC instead of being rewarded – CC is better avoided). If Armor would work on CC only, this could create gaps in CC without preventing it entirely.
2. Actively through skills – basically an extension of your armor rather than a real recovery option, because you can’t use those when you are CCed. Only work if cast by a different character or if you get an opening through perseverance.

Making armor only work against CC seems to be the way to go. This will also make health and health recovery meaningful.

Last edited by Ozz; 29/04/17 10:21 AM.