If you want to get into the semantics of chance vs. randomness, there is an authority on that topic[/url].
No i dont and that paper has nothing to do with a very simple mathemathical process i am talking about. I wasnt talking about semantics of anything.
Chance and randomness virtually mean the same thing.
Only for someone who is completely insane.
I used the term "chance" as a description of probability of specific calculation result, such as having 90% chance to achieve success in some specific repeatable action.
That CHANCE is 9 out of 10.
Its a basic mathematical equation, not a philosophical problem.
Not a "chance" as it is discussed in that paper.
You need to get outside and cool down for a bit, Hiver.
You need to reconsider who you are taking that aggressive arrogant tone with, and you need to get more levels and invest all those points into intelligence and lore since you apparently use it a dump stat.
In the context of the OP, it doesn't matter at all whether or not this game relies on RNG or not (it does). Every post that deals with RNG only veers this topic even further off-course.
Isnt that funny?
Then why you and a few of your likeminded posters call everything you dont like an "RNG" although there is no such randomness in basic RPG mechanics AT ALL.
And then you can complain something is RNG but also say right after that other things in the game are alright to be "RNG"?
How does that brain work?
This game does not rely on any RNG i.e. randomness, but on mathematical probabilities for success based on percentages which is not "rng" - because it is not random. And thats because If you have a 5 out of 10 CHANCE to achieve something you will achieve it five out of ten times you try. So its not random.
The problem only appears because some ludicrously ignorant people get extremely butthurt when they happen to miss sometimes and then they start calling that "RNG" because logical fallacies and absurd ignorance is all you have in your skull.
So, because of your incessant bleating, the devs come up with mechanics as they are now where ever hit (with any hard CC effect) is a sure shot - and then you complain about those.
Because hey surprise the enemies then also achieve sure shots. And that makes you even more butthurt.
So they give you an armor that makes you invulnerable... but that means enemies are also invulnerable since they too have to have that armor.
So you complain again.
The end goal is to have a system where CC isn't basically the only valid method of winning fights. We can do this by following several methods: remove variety (dumb down armor and CC),
Its dumbed down to the maximum right now. You cant dumb it down even more.
add more variety (more ways to bypass armor values, more ways to specifically defend against CC) or a balance of these. I think we should add more variety. This means more skills like Marksman's Fang which directly bypass armor, more skills like Armour of Frost which allow you to cut off a CC effect.
How are you going to "bypass armor values"?
To do what? Cause damage to vitality? Directly and for maximum amount?
Then why have any armors at all? They wouldnt serve any purpose if that was the case.
Whats that? They would stop bad magic? Then why would there be magic in the game at all? Why not then just use physical skills that "bypass armor" and just kill enemies?
If you have skills to cut off CC effect then why have CC effect at all?
Variety eh?
Logic. Its a village in Andromeda.
edit:
To save us all from you trying to claim you even understand that article you linked to, let alone anything more specific, this is what it says in its conclusion:
It is safest, therefore, to conclude that chance and randomness, while they overlap in many cases, are separate concepts.