Forget about chance to CC for a moment. If you look at the weapons, for example, their damage is inside a RANGE, so there is chance involved WITHOUT BRINGING CC INTO THE PICTURE. This is a good thing.
So if your weapon does 7-10 dmg, and your enemy has 50 Physical armor (and for simplicity let's assume you are only doing basic attacks) you DON'T KNOW if you're going to need to hit them 5 times or 8 times to take bring their armor below zero!!!!!!
THERE IS PLENTY to think about during combat with the current system. You just DON'T KNOW if you'll be able to strip someone's armor down in X many hits. What you DO know is that you NEED to give your party an advantage BEFORE the enemy is able to disable one of your characters with their CC. This advantage can be achieved in many ways, and in my opinion PRIMARILY through positioning, which has nothing to do with armor or CC skills.
If the complaint is: "Oh, combat is boring because every time it's a race to take down armor and CC first" then what are you even complaining about?? How is that better than "I can CC enemies immediately (DOS1)" ????
I really don't understand the discussion here. The armor system is WAY better, and there is a way to make it EVEN BETTER, and that's with Baardvark's original suggestions. The game would be WAY more interesting with those options to 'soften' the CC at the expense of AP or other conditions. The CC though 'softer' would still be incredibly debilitating simply due to the limitation on AP. How much work is that for the devs at this point? I'm not sure. Probably too much.
In all my playthroughs of DOS1, I never put points into Bodybuilding or any defensive stat like that because it's just SO MUCH EASIER to overwhelm the enemy with CC IMMEDIATELY and pick off enemies. The current armor system makes this impossible. How is that worse?!?!?!?!!?