Originally Posted by Draco359
Originally Posted by error3
I dislike the Pet Pal talent. It's basically asking if you want to gimp one of your party members in order to experience extra content and quests. It kinda feels like a talent-tax on the party, although I always skip it. I'd like it if they just made it built-in that Source users could communicate with animals.

Originally Posted by Stabbey
Mages are probably the best class to go for Pet Pal, but that's mostly because Mages best starting Talent is almost always Far Out Man, and while nice, is easily skippable.


Why not The Pawn for mages?
1AP of movement will get you 5m (or more) closer to the target, much greater than the 2m for Far Out Man, and it also works for kiting enemies, etc.

@LightningLockey
The opportunity strikes bug you described occurs for non-dagger weapons too. The devs say it's a known issue at least, so hopefully they work it out by the next patch.


Because most mage classes don't have scoundrel to give it a RP feel. Personaly,I prefer to make my wizzards and enchanters mnemonics.


I haven't really thought much about pet pal (after that cat at the beginning vanishes). After playing the game now 3 times I've come to realize, I won't ever have the pet pal talent while in Fort Joy. All those rats, pigs, beat cub, etc is basically dead content since we do have to "gimp" one of our characters to use that content.

Larian should have it already built into one of the main characters. The red prince or elf since most players will probably enlist both of those in their first play though.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?