Talent's I understand your point and it did cross my mind too. But like I said, If you get 9 at the end of the game, so during most of your play time, you might let's say play for an average 5-7 talents.... From those 7, you remove the basic 2 that you receive that can't be change so it becomes 5. Then like I said Mnemonic is a must so it becomes 4.... and if you didn't customize your talent at the beginning it becomes 3.... so really you get to chose about 3 talents ...from a list of about 30.... which feels like not enough..... every 3 lvl instead of 4 would give you the possibility to get 3 more...something that will round up your character's or give versatility...

*** So the solution to me is to give more points somehow. How many is up for discussion. Each 4 lvl you get 1 or 2 in rotation. Each 3 lvl ....whatever

As for Combat Abilities....

Because if you put 1 point in Huntsman, then you can have First Aid, if you put 1 point in Aeothurge, you can have Teleport, if you put 1 point in Polymorph, then you can get invisibility.... etc worth more than some lousy bonus from stacking point into the same skill tree......

It's not about having all the skills of all different skills tree, it's about choosing the best skill of each tree's and have them ready ...have your character flexible. This is what's the obvious.

*** The solution to give an alternative to spreading is buffing all magic within the same skill tree when adding more points within that tree, not just specific magic...we've discussed that before

Even if you decide to go all in on one skill tree like I've done with my character's, truthfully, why would you spend points into secondary useful skills when you can simply stack more points into the same main skill tree without feeling that there is a maximum points you can put in the same skill tree.

Let's say you want to be a Fighter or a Knight, why would you improve One-Hand or Two-Hand weapon when you can stack more points into Warfare....
Warfare is stacking damage to the armor, the other one is basic damage. A first look leads you to tend to say one or the other give a different bonus and there are equivalent, it depends of you.

Although when you think about it, Warfare remove the armor faster, then you can use your skills to CC the enemy. While putting points in two-hands prevents you to later decide to go with a shield and a one hand weapon....so it's too much of a drawback....therefor skill like those shouldn't be used...

Same goes for a Magic user, why would you want to improve your Wand damage when you can simply improve a magic tree....never going to be use.

Leadership, seem like a nice one, but nearby allies doesn't count you in, so it is situational, would you want to improve something situational or rather something concrete, yet here is another skill which will never get improve... well that unless all character's goes all in in Leadership and therefor lead you not to use the other skills...goes back to what i'm saying

*** Solution to me is having 2 points instead of one forcing you to pick one skill tree and one something else.... would lead you to chose something from the Offence, Defense category and improve one skill tree....

If the game becomes easier, make the game harder...but at least it open's the idea to use other options...

Furthermore, so far that I can tell, items can give you a great deal of bonuses regarding Combat Abilities. So then again it promotes the idea to be versatile and then use the bonuses from items to decide where to go with your character..... goes in the same direction as my complaints in the other thread about not having enough various range of items


Last edited by AngeliusMefyrx; 01/05/17 02:08 AM.