Yes Kalrakh, if upon release the skills set are changed for an appropriate level requirement, then I'm fine with this. Gotta keep in mind that this is an "Alpha" version ......a very functional Alpha compare to other game's Alpha version ^^...
So this is my feedback toward what I had in my hand, they will most likely disregard it if they feel that requirement are already projected in the final version of the game...
Although, on a personal though, the starting skills could hardly be change so far as you start with those in character's creation....becomes difficult to decide later to change skills requirement for more than 1 point in a skill tree...
What can happen is tweaking the skills for every point in a skill tree...
For instance, if Backstab requires you to be standing within 2 feets from the target at lvl 1 and increase distance as you lvl up your skill tree....this is some form of ways to build around the basic skills.....every basic skills...
Like said before, if you ensure that people need to lvlup their skill tree to influence character specialization over spreading 1 point into each skill tree to unlock the basic skills to use the better one of each, it also influence that no points will be put into Combat and Defense.
Therefor influence the possibility of separating the Skill Trees from the Combat and Defense and allowing 1 point in each when lvling up
Last edited by AngeliusMefyrx; 01/05/17 05:44 PM.