Vivalafai, I don't know either but what information you get from there is how the game acts and how they though of programming the game. It gives you some sort of insight...well of course unless this something completely apart from the rest of the game behavior....maybe something made early on in the game stage because a random generator wasn't ready yet and they forgot to change it to use the generator....but that would be surprising to waste time creating combination of loots....so it really gives me the idea that every item is hardcoded and their location not so random...

Sam381, I doubt that they would be crazy enough to randomize items when entering the cave and then create a sequence for different looting on the well.

Looting inside barrels seems to be random, but we are talking about lower items...money and crafting parts...

The purple and blue items, I'm not so sure about their randomness...unless like you said, they randomize the whole game when creating the map....but that would be an awful lots of randomness to begin with....very unorthodox...

So this is why I'm questioning if there is really an anti-save scrumming feature as you describe or any randomness on the higher end items for that matter...

Baardvark, your developing your own mod for the game already?! ... the game isn't even finished yet! lol....but nice to see there are people that much interested in the game potential...because it has good ones...

As for the items, well you don't get a lot of options in town, there ain't more than 1 purple belt for instance at a vendor...and not for every item type...

But who knows what we will get in act 2 for that matter, so it might takes off from there....

Like said in another post, I'm giving feedback to what has been giving to me...


Last edited by AngeliusMefyrx; 01/05/17 08:07 PM.