It seems like there are 2 types of player, those who like to use tons of spells/skills (generalist, memory) and those who like using basic attacks mostly (specialize, str/int/fin). And for those who use basic attacks mostly they really don't like hard CC because they can lose easily if the enemy disables them quickly. New armor system does make it better than DOS1 though.

Many players like me like generalist w/ a lot of hard CC skills and skills that can remove hard CC. And instead of trying to brute force through fights, positioning to hard CC most of the enemies BEFORE they can use skills on my team.

Maybe more 'soft' CC would make the game more fun for 'basic attack' folks, but I am not sure I would like it better.