Originally Posted by Kalrakh
I like to use skills a lot. In DOS1 I had a glass cannon high speed mage with about 24 AP at turn 2 available. But the problem with to much hard cc: As soon as the enemie is unable to act, there is no challenge left.


DOS2 is better because you can't get 24AP, however it still has a problem because whoever has init gets to make all their moves FIRST. That is a worse issue than hard CC IMO. Get what I mean.

For instance, in BG2 and D&D type games even if you have high init you might not get your spell off, if someone is able to hit you before you can cast. That is definitely missing from DOS.

But back to the topic. Please remember this is only the first act. If I am not mistaken last time I fought Alexander it seemed like effects lasted on him only half as much as others 1 turn instead of 2. And he kept regenerating some armor each turn.

Also I have seen items and bosses already that are immune to stun/freeze/charm/knockdown, etc. we will probably run into some bosses with all the immunities at the same time, then you will be wishing you had some hard CC.

Point being I like the level of hard CC at the moment so every fight doesn't take 2 hours. And can see how Larian can/is making Boss fights harder over time.

Last edited by sam381; 02/05/17 12:22 AM.