Stabbey, it is like you said, we have a disagreement over the use of talents.
"My view, which you completely ignored"
I understand what you're saying, I disagree with it, can you understand that now...
It is not because you're saying it that I must agree with it
To me talent's are to be used, and I didn't want to go into details of explaining it but since you want to talk about it and truthfully, you've already venture yourself into it
When you're in character creation, it is like you said, 2 talents are locked from your race and 1 talent is allowed to be change but truthfully, most of the character classes are kind of lock for simple reason as they are a must. Rogue with their backstabbing talent, magic user with the talent that increase 2m range.
It is good that these are talents because the game allows versatility across the board and those little talent that are kind of a must for most classes enforce that they have an advantage over another class that doesn't have the talent unlocked...
So these talents to me counts as 0. You've chosen 0 talents.
I think right now the list of talents is at 33 -3 basic talents so 30....
So you start at 0 out of 30; and even worse, if you're right and they increase the number of talents, then increase that number of 30.
To me Mnemonic is a must a lvl 4 which I've taken, so I really didn't explore additional talents after 25% of the game completed.
So you've said every 4 lvl and 28 lvls total which lead to 7 talent's
Well, I've picked 1 after 25% of the game.
Anyway, if you understand that you get 0 at lvl1 and 7 at lvl 28 which is somewhat close to the maximum, an average becomes 3.5 (divided by 2 which isn't exact but will keep it simple) .... so you get to play with an average of 3.5 talent chosen....so a little bit after the half point of the game you'll be going for a 4th talent out of a list of 30+ something...
That feels little....
To me, when there are options in a game, features, classes, talents, whatever that is, I think a good game allows you to profit from those... maybe you could argue that 4 character's have a total of 28 out of those 30 talents if you play all 4 and give them different talents to each one of them....but I could argue that the list is about to expand too...
So anyway, this is my point, the fact that at lvl7 I've completed 25% and really chosen 1 talent....maybe if they would reverse that giving you 1 talent at lvl2 and then increasing each 4 lvl or an additional talent at the beginning making it 4.....or giving you 1 talent every 3 lvls at the beginning but changing it to 4 later one, that would end up giving you one additional talent at the end and you would get them sooner, it would be maybe even better than what I've suggested (each 3 lvl)....
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My main attraction here is mostly the Skills tree, the Offense and Defense that needs a bigger change.... but I felt like adding talents to the list as I would like a small improvement there too...
To me the Skill tree needs to be apart from the Offense and Defense attributes. Level those separately so most likely get 1 point in the skill tree and 1 for the offense/defense when leveling up. Or maybe 1 every 2 lvl for the last group.
Have the skills in those skill tree evolve from lvling up the same skill tree. Make those skill that are already existing weaker if need be. Let's say backstab you can only teleport 2 feet's from target, the more points in Scoundrel, the better the distance until it reach a maximum where you could even go on and say that you can use your skill through a cloud.
This will ensure a distinct advantage of specializing yourself into a skill tree versus versatility of putting 1 point in everyone of them and picking the best skills....
Dividing the skill tree from the offensive/defensive group will ensure that the suggestion of increasing your skill tree for better skills doesn't render obsolete the offensive/defensive group as everybody would feel enforce to put their point somewhere else...
Having 1 point in Offensive/Defensive when leveling up, would allow people to question themselves about increasing damage through specific types of weapon, or use leadership or any other attributes making them an option to think about....
Last edited by AngeliusMefyrx; 02/05/17 05:01 PM.