Yes, we can agree that more talents needs to be made available for different synergy with your character, I've never denied that, I knew some people posted that request with example of additional talents in other thread....most likely you but I do agree on that...

The talent for back-stabbing, I don't know, to me teleport is the best talent in the game in combat for it's ability to change a combat, but damage orientated, back-stabbing is far ahead than anything else. By removing it as a talent, it opens the door for anybody to learn lvl1 Scoundrel and then backstabbing.....anyway that's how the game has been made so far, get all the skill available for the exchange of a point into the proper skill tree, but also my suggestion to change the strength of skills could cover that

Like I said earlier, I've explored other talents than mnemonic in different games other than my own or my main story game as I'd prefer to use my attributes points to buff my WIT/CON/(INT/STR/FIN) and use Mnemonic to get those "3 points" into MEM...

Your never going to understand my math?, ok lets make it simpler
(lvl1-3) = 0 talent - meaning you'll be playing with x additional talent for the duration of 3 levels
(lvl4-7) = 1 talent - meaning you'll be playing with x additional talent for the duration of 4 levels
(lvl8-11) = 2 talents - idem
(lvl12-15) = 3 talents - idem
(lvl16-19) = 4 talents - idem
(lvl20-23) = 5 talents - idem
(lvl24-27) = 6 talents - idem
(lvl28-30) = 7 talents - meaning you'll be playing with x additional talent for the duration of 3 levels

0*3 + 1*4 + 2*4 + 3*4 + 4*4 + 5*4 + 6*4 + 7*3 = 105 / 30 levels = 3.5 precisely
So this is your average talents during game time (assuming that each level takes as long to level up than the other)

Last edited by AngeliusMefyrx; 02/05/17 09:22 PM.