Anyway, enough about the talents, which is really something minor to me

What about the skill suggestion? let me repost this suggestion which is the main topic that I wanted this post to be about but it turned out otherwise...is it because people agrees about this suggestion....:

To me the Skill tree needs to be apart from the Offense and Defense attributes. Level those separately so most likely get 1 point in the skill tree and 1 for the offense/defense when leveling up. Or maybe 1 every 2 lvl for the last group.

Have the skills in those skill tree evolve from lvling up the same skill tree. Make those skill that are already existing weaker if need be.
Let's say backstab you can only teleport 2 feet's from target, the more points in Scoundrel, the better the distance until it reach a maximum where you could even go on and say that you can use your skill through a cloud.
If 10 is the maximum lvl in a skill tree, it doesn't need to increase 10 time, it may stop increasing the skill after 5 upgrades. Let's says +2 feet, +2 feet, +2 feet, +2 feet, Backstab teleport unaffected by cloud.

This will ensure a distinct advantage of specializing yourself into a skill tree versus versatility of putting 1 point in everyone of them and picking the best skills....

Dividing the skill tree from the offensive/defensive group will ensure that the suggestion of increasing your skill tree for better skills doesn't render obsolete the offensive/defensive group as everybody would feel enforce to put their point somewhere else...

Having 1 point in Offensive/Defensive when leveling up, would allow people to question themselves about increasing damage through specific types of weapon, or use leadership or any other attributes making them an option to think about....

Last edited by AngeliusMefyrx; 02/05/17 09:48 PM.