So it seems the issue with 'hard CC' is that you lose one or 2 of your turns. But I think it adds great fun to the game, because you have to decide do I try to make it over to my team mate and remove disability or just keep attacking and let the time limit run out.
And it gives you time to regroup when you can stun/freeze/knockdown some big fighter who is about to squash my whimpy wizard.
I think earlier in the thread someone was complaining about having to memorize anti-disabled type skills, but that is also part of what makes the game fun. Except when the only guy that can cure stun, gets stunned.
Anyway, this thread has lost my interest.
Hard CC adds fun to the game, yes. But how does adding more thematic gameplay options to reduce the effect of CC any less fun, especially when there are already so many sources of CC available?