The talent for back-stabbing, I don't know, to me teleport is the best talent in the game in combat for it's ability to change a combat, but damage orientated, back-stabbing is far ahead than anything else. By removing it as a talent, it opens the door for anybody to learn lvl1 Scoundrel and then backstabbing.....anyway that's how the game has been made so far, get all the skill available for the exchange of a point into the proper skill tree, but also my suggestion to change the strength of skills could cover that
Teleport is not a Talent, but a Skill (I'm a bit anal about using the proper terminology.)
My proposal is NOT to tie Backstabbing to Scoundrel at all, rather it is to tie Back-stabbing to the daggers and knives directly (in exchange for lower base damage on those weapons). And yes, that will absolutely, 100% make anyone able to back-stab if they equip daggers and knives. I think that is fine.
I am surprised that you, who complains about there not being enough good Talents to the point where you say you are forced into picking only one possible Talent, is complaining about the idea of removing basically the ONLY Talent where "only one possible Talent" is actually the case.
You also promote the virtues of putting one point into all the skill trees and are complaining that people might put a point into Scoundrel for the ability to back-stab?
Like I said earlier, I've explored other talents than mnemonic in different games other than my own or my main story game as I'd prefer to use my attributes points to buff my WIT/CON/(INT/STR/FIN) and use Mnemonic to get those "3 points" into MEM...
You have chosen to use your attribute points to spend on boosting your other stats instead of MEM. That's fine, but it is your choice to do that, and your choice to do that and always pick the +Memory Talent instead of the others colors your view that you need more Talent points, but that is a reflection on your insistence on doing the same build for all your characters. You also think we get to few Talents because we only have a small part of the game available and can only reach level 7 or just barely level 8 in the alpha and that's it. If you could level up to 30 and had the whole game, the Talent situation would look different.
You think it is a flaw in the game, but I think it is more of a flaw in your approach to playing.
Your never going to understand my math?, ok lets make it simpler
(lvl1-3) = 0 talent - meaning you'll be playing with x additional talent for the duration of 3 levels
(lvl4-7) = 1 talent - meaning you'll be playing with x additional talent for the duration of 4 levels
(lvl8-11) = 2 talents - idem
(lvl12-15) = 3 talents - idem
(lvl16-19) = 4 talents - idem
(lvl20-23) = 5 talents - idem
(lvl24-27) = 6 talents - idem
(lvl28-30) = 7 talents - meaning you'll be playing with x additional talent for the duration of 3 levels
0*3 + 1*4 + 2*4 + 3*4 + 4*4 + 5*4 + 6*4 + 7*3 = 105 / 30 levels = 3.5 precisely
So this is your average talents during game time (assuming that each level takes as long to level up than the other)
Do not fucking insinuate that I am just too fucking stupid to understand your glorious math. I understand math just fine.
I just reject your way of using it. You also have confused your opinion about there being 0 Talents from level 1-3 as some kind of unassailable objective fact. It is not. It is an opinion, and a... willfully blind one at that.
Your "average time spent with Talents" math to judge the worth of Talents is absurd. It's like trying to analyze the meaning of a painting by calculating how much paint of each colour was used. Sure, you can get a result of the amount of paint, but that tells you nothing useful about the painting.
You refused to acknowledge the existence of my argument, so I will do the same for your math.
Anyway, enough about the talents, which is really something minor to me
What about the skill suggestion? let me repost this suggestion which is the main topic that I wanted this post to be about but it turned out otherwise...is it because people agrees about this suggestion....:
To me the Skill tree needs to be apart from the Offense and Defense attributes. Level those separately so most likely get 1 point in the skill tree and 1 for the offense/defense when leveling up. Or maybe 1 every 2 lvl for the last group.
Thinking about it, your idea seems more flawed than the current approach.
Mages will find many places to spend the one point in the Skills, but what will they do with the new, free point in Offense/Defense? It won't be much use in the Offense category since mages should almost never be using their regular attack. So it'll go into the Defense tree, meaning that they get free points into Leadership or Pain Reflection or Perserverance that they would not have from the current build.
Physical attackers will focus their new Skill-only points mostly on one of the Skill schools, maxing out one of them much faster than the mages will level up their 2-3 Skill schools. However, they will have to spend their Offense/Defense points on both their weapon skills and the defensive ones. That means that the ones who will have the most points in defense will be the mages who are at the back and will have little use for it.
That seems very backwards.