Hm i only see two problems with this change. How it would interact with the geomancer and hydroponist skills and when these regeneration numbers should kick in.

With hydroponist and geomancer increasing the values of armor regained it could make them alot more powerful than they currently are.

When the numbers kick in is also crucial to note because that completely changes how strong of a change this is. For example if it only kicked in when your armor was depleted it is still possible for you to be perma-cc'ed but if it kicked in every turn for example it might be too good and make you also immune to CC.

p.s. Constitution is bad you aren't alone in saying that

Last edited by Bullethose; 03/05/17 10:12 AM.

Rogues are the best