Thanks for the reply.

I think the armor regen bonus from Geo/ Hydro only apply to active skills? I am not sure whether they work on passive regen from preseverance. If they do improve passive regen and make it too strong, we could just tune down the numbers.

My idea for passive armor regen is just like the current preseverance passive. Instead of starting at 0, everyone gets a 40% armor regen after being CC'ed. The passive regen can be improved by perseverance and constitution, and possibly equipment as well.

With lower total armor, 40% would not mean much unless they put resources to increase the regen.

This would not make anyone completely immune to CC. And if someone wants to perma-CC the enemy, they need to deal with constantly regenerating armor. This would not get rid of perma-CC because it is part of the game, but would make it more difficult to do so.


Last edited by waterzxc; 03/05/17 11:11 AM.