On the contrary, I think separating combat and social skills is a great improvement for the game. In DOS1, no one was putting points into social skills on their main characters. They put the social skills on companions that will never be used in battle.

The only difference between DOS1 and DOS2 is that, now you no longer need to keep switching among companions to use the social skills and then switch back to your combat-focused companions to progress the game. This is a huge improvement for player's experience.

Last edited by waterzxc; 03/05/17 04:31 PM.