Yes it could be better, if all the 'hard CC' is still available and Larian just adds some more 'soft CC'. Although I think they have done that somewhat already, ex with 'ice hail' where initially it would always freeze enemies and now your lucky if you chill someone. BTW I don't use 'hail' now, so this didn't make game more fun just turned good skill into useless.

But some folks seem to be saying there should be NO 'hard CC' that they never want any of their team/player to 'lose' a whole turn or 2 ever, and I think that would suck. Only justification for this view is for people who like to SOLO the game, but the game is design for multiple players NOT SOLO.

There was one suggestion where while you are under 'hard CC' that you automatically regen your armor. For instance, you lost all magic armor, then get stunned, while stunned in first turn you regen 20% magic armor, if stunned for 2 turns you get 40% magic armor. This would allow you to not get stun locked.

But as I said, when you play with 2-4 players part of the fun is deciding whether you help a disabled player or keep fighting and let effect dissipate naturally. Also many of these suggested changes to hard CC seem like they would make fights last longer, not necessarily make the game any better.