Kalrakh, my suggestion was to separate Weapons/Defense from Skills and give you 1 points in Weapons/Defense and 1 point in Skill when leveling up.
Assuming lvl10 Skill tree would be the maximum for skills (30 points mean 3 skill tree max out maximum....) and that proper bonuses be set for Weapons/Defense knowing you would get an overall 30 points.
Stabbey, I'm sorry but most of the time when I am posting suggestion, I am not on my computer at home... The only time I did that was when reporting bugs because I was living them...so I alt-tab the game and went on the website. So I didn't get always the term right but tried to get the proper words for proper understanding to what I was talking about. Yes I was referring to the talent one.
Why? To me right now, the most valuable attack in the game is the rogue, it is so OP. With an Elf, you use that bonus that gives +dam +1Ap -Constitution. You get +2 AP from one of the Scoundrel skill. You can even get Haste or have Haste cast on you. it's 8AP to backstab and hit constantly... it really kills any target even bosses, including almost the final boss. Of course I've put everything in 2 hand weapon bonuses beside 1 in Scoundrel and 1 in Huntsman.
But truthfully that talent is pretty much set for someone playing backstabbing skill with daggers. It just opens the door for all 4 character's in the party to do so by removing it as a talent. Although I doubt that all 4 characters wants to equip daggers anyway...but if they do, it's their way of playing it. Truthfully I don't see this a talent either.
But to me assassin are OP, one way of weakening or assuring that anybody who want's to be an OP assassin is to ensure that they have to specialize themselves into it to be OP; therefor the skill changes I was listing.
I think you were the one in the other thread that agreed to having 2 points into Aerothurge to allow Teleport.... it goes in the same way I'm thinking, I've just elaborated this a little more over here to allow flexibility of having it at lvl1.
You start the game with 3 skills, they ain't lots of skills to choose from; 4 per skill tree.... becomes hard to decide to make some require more points than 1 when you need 3 of those available at lvl1... (of course teleport isn't one of them, but teleport isn't the only skill that you would want some sort of specialization)
Last edited by AngeliusMefyrx; 03/05/17 11:31 PM.