Originally Posted by smokey

Yeah, but the game isn't built around needing teleport outside of combat, is it? It's not called Divinity Original Sin 2: Teleport. You have other options to complete quests, so I disagree. To suggest the game requires teleport says there's something severely wrong with the design. And there isn't! Because you don't require teleport to get the job done.


You should have just stopped with "Yeah".

Is there a problem with using Teleport outside of combat? No. Are there secrets which require use of a teleport skill which goes 15 meters? Yes.

Therefore, if any fixes are needed, they are best done without nerfing the out-of-combat functionality.