Okay, glad that is cleared up, so I'll post my original planned reply.
Now that this is said, by putting the following base i'm describing, yes I would agree to downgrade the backstab dagger talent to move it out of the talent's way.
You know why? because now putting 1 point into Scoundrel would only allow to backstab 1 feet away and that spell wouldn't be godlike.
Otherwise, no, I would object to remove backstab dagger from the talents, because like I've said, the spells are so powerful for 1 point into a skill tree and right now it is the only thing preventing anybody to get backstab without choosing that class of profession...which is an overall better for the game because like is said backstab is the number one skill on my list of spell....behind teleport which isn't damage related but more crowd control oriented.
Oh and remember that there is a trend going to allow characters to change their weapon for 1AP.... meaning you could have a dagger, backstab for 1AP, change weapon for a 2 hand and hit in the person's back.
So if I am understanding this right, getting rid of the Backstab Talent is fine IF Backstabbing is tied to points in Scoundrel so that at Scoundrel 1 you can backstab at 0.33 meters and more points into Scoundrel increases the distance at which you can backstab...
...but getting rid of the Backstab Talent and tying it to lower-damage daggers so that a character can backstab at the current 2 meters (with no increase) if they have a dagger equipped is totally unbalanced??
Again, I am proposing that daggers (and Backstab) will deal LOWER DAMAGE than they do now in exchange for no longer requiring a Talent.
First of all, the game uses meters, not feet as its unit of measurement.
They are not the same thing. 1 foot is approximately 1/3 of a meter, and 1 meter is about the smallest distance in the game
1 foot is approximately 1/3 of a meter, and 1 meter is about the smallest discrete distance in the game. I tested this. If I try to move a character 0.3-0.4 meters, that circle literally overlaps with where I am standing. Your 0.3 meter backstab range requires the Rogue to literally be clipping inside the target before it can backstab.
So I am forced to assume that you meant to say 1 meter, not 1 foot. That is only about a 50% smaller distance than the current distance, but that distance is based on the 2.0 meter distance for all dagger attacks. I also tested this. If you run towards an enemy's face and stop 2 meters away, you can hit them with your daggers for only the standard 2 AP attack cost, you don't need to move closer. So unless you're planning on reducing the dagger attack range to punish all dagger attacks not just backstabbing, there's no basis for cutting the range in half.
right now it is the only thing preventing anybody to get backstab without choosing that class of profession
You do not have any business complaining about characters backstabbing even if they are not that profession, given that you have said that you prefer to put 1 point into most/every skill school. So you making that argument is not credible.
It's hypocritcal for you to complain about that, especially in the context of complaining that players are forced to pick one talent each time, which is exactly what Rogues have to do when picking Back-stabber.
Oh and remember that there is a trend going to allow characters to change their weapon for 1AP.... meaning you could have a dagger, backstab for 1AP, change weapon for a 2 hand and hit in the person's back.
I will use math to show that seems like an implausible move for most people.
You are forgetting that backstabbing requires you to be in a specific area behind your target. So you need to spend AP to move there.
- Even at point-blank range from the front, it's about 6.2 meters to get behind an enemy to backstab, so that means moving there will cost 2 AP without 1.2 meters worth of +movement.
- It costs 2 AP to attack with daggers, not 1 AP (even if you only have 1 dagger equipped).
- It costs AP to change weapons. Just to change weapons, you still need extra AP to attack.
- It takes more than one backstab to kill a target of the same level.
- If you are dual-wielding, it will cost you 1 AP each to put the daggers back on for your next backstab. (Surely you aren't going to backstab only once, right?)
- It will cost AP to move to that new target and AP to backstab them.
4 AP per turn, plus 1 from Flesh Sacrifice (Elf only) and 2 from Adrenaline. 2 AP to move behind a target. 2 AP to backstab once. 1 AP to switch a single weapon. 2 AP to attack once. The target is unlikely to be dead from 1 backstab and 1 regular attack. (The target is also unlikely to be dead if you add in a full round of your party's attacks as well.)
Next turn you have only 3 AP because of Adrenaline. It costs you 2 AP to re-equip both daggers, after which you have 1 AP which isn't enough to get behind another target, much less attack. And now Flesh Sacrifice and Adrenaline are on cooldown for 4 / 3 turns respectively.
If a player wants to waste their turns and AP swapping weapons instead of dealing damage, they will be doing LESS damage overall than sticking with one weapon and using standard attacks.