First you should stop assuming....all these maths you've done base on an idea I've given

The example I've gave, it's an example with approximate distance. I'm giving the general idea. The Dev works with ideas to make it possible. Could be 2 feet's. Could be 1m if they judge that this is the proper distance it should be.
If they want to lvl the basic skills 3 times to achieve it's maximum because this is what feels right, fine with me. I give the idea, they work with it.

Backstabbing is OP for rogue. Forcing them at this very moment to waste a talent for it is ok with me. Now if the game changes and the daggers don't do as much damage, or the critical doesn't do as much, or you can get 1 critical per round....how the game is change is not for me to decide, but if the rogues don't do that much damage in the end, then most likely, that talent won't be necessary anymore to make them waste a talent. So yeah sure, lowering the rogues damage is an option that I haven't promote or denied.
The thing is you need a strategy to lower that damage without affecting the rest of the game therefor you can't lower the damage of "daggers".

Nevertheless, the skill changes I was proposing here would answer the call for the rogue, but also teleport as well as increasing the damage to magic where you don't seem to get any buff for putting more points in said skill tree ...lower the lvl1 skills that are really OP as it is and let people lvlup their skills...so that would be one way of achieving that too.
You don't like? your right to do so, we all have our own opinion. If i am correct, even in eyes of the beholder, magic would improve as you would level up...

Now as for the switching weapon thing.
Backlash is 1 AP
Adrenaline gives 2 AP (only scoundrel)
Flesh Sacrifice gives 1 AP (only elves)
Haste gives 1 AP
Switching weapon would be suggested to 1 AP

Now you can start from there. Oh btw, my mage usually plays first and teleport my target near my rogue but you rarely waste more than 1 AP movement anyway.

Last edited by AngeliusMefyrx; 04/05/17 04:27 AM.