I've never played DOS1

add me to steam, ill make a game if you want to try one that is already set

Never happened to me about them focusing on my rogue, it's always my wizard, so this is why he ended up using a shield.

Or just to give you an idea, the Dragon is lvl7 (298 Physical Armor and 345 health), so are my characters. Prior to my rogue, my Wizard casted Haste on my Rogue. On one round with my rogue I've used Flesh Sacrifice, backlash, throwing knife and back hit, Adrenaline , back hit and I had 1 AP left to teleport away (should have put 1 point into Polymorph to learn invisible instead of Huntsman for First Aid, would even be better because I would have most likely killed the Dragon next round). What was left:
0/298 armor
239/345 health
My warrior then did a battle stomp and blitz
0/298 armor
134/345 health

Can you imagine if my warrior was another rogue...the Dragon wouldn't have had time to play...

Dragon healed himself and the fight continued until I killed him, but that's the difference of damage between a rogue and a fighter.

Of course the 2 hand swords fighter didn't have more AP or that Elf skill to boost damage but it is 400 to 100 at this moment.
400 can kill anything beside bosses....and even some bosses

Maybe I'm complaining on the wrong skill, the throwing knife in the back may have alone removed 150+ armor.
Because if I do the math (I'm out of the game right now) I think my rogue was doing 75 damages for a hit in the back while my knight did 50 damages using skills in front of the dragon... it's those additional AP and throwing knife in the back and adrenaline which are making this unbalanced...and of course the fact that my knight using my offensive skills didn't do as much as basic back hits with the assassin...

Last edited by AngeliusMefyrx; 04/05/17 04:28 AM.