This reminds me of something I realized I could do with Teleport and Sneak. If I teleport an enemy facing me diametrically opposite to his location, it will be facing away from me. If there are no other enemies in vision range, this is effectively a way to get into sneak with 2AP, or if you are crippled.
If Larian were to improve their AI against sneak by making them try to look for you, having this turning mechanic would make sense. The AI would have to weigh the risk of looking for you vs. fighting your allies (if they exist), with the turning mechanic, maybe at 1AP cost, the AI will try to break your sneak by turning rather than by moving. If this fails, then it would have wasted 1AP, so there is some balance to it.
Last edited by vivalafai; 04/05/17 04:25 PM.