1) There are great ideas here for an alternative to hard CC. If it’s too risky, I'd ask that the devs provide the functions etc that modders need to make this a reality
2) Attacks to physical armour and magical armour should ALWAYS damage a percentage of real health, as it’s too simplistic as is. Again, if it’s too risky, I'd ask that the devs provide the fucntions etc that modders need to make this a reality, please & thanks
Someone may have already said this but maybe magic damage should effect both the magic armor and health, and the amount of magic armor left could determine the chance of CC.
Let's say you have 100 magic armor. You get hit with a magic damage that does 20 and possibly stun, so you lose 20 magic armor and 20 health and 20% chance to stun.
Physical can stay as it is now which is already good. Magic has been seriously gimped in last patches but this could make it better. I used to use 2 mages but now just one and all she does is support and CC, because damage is so low.
However, definitely have an AIR wand because if enemy is standing in liquid you can shoot at (the liquid not the guy) and electrify it, which I think bypasses enemy's magic armor.