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Maybe he had cloak and dagger. It doesn't break invis.

T4R No it wasn't C&D because I saw the outline of him walking through the fire and glowing still half way up the ladder so he was definitely walking at least 2 AP worth. Should fire make him visible. But still 2 backstabs is 4AP so maybe the AI uses 'adrenaline'.

Unless can you backstab with 'cripple' or is there an AOE rogue skill, cause both got hit for like 150 damage each (removing all phys armor and most health).

BTW I thought you were saying initially that the changes you want were to make soloing easier but glad you are saying soloing shouldn't be easy or I would say it should not be possible.

You are right it would not be possible if the sneak cheese was not effective. One change that should be easy that would help is anyone who gets backstabbed should instantly turn around. Meaning no one should get backstabbed 2 times in one turn.

Also the effect of this would make it impossible for rouge to just go into sneak while standing right behind a guy he just stabbed. But the rogue could reposition and sneak.

For the solo ranger who stays far away and sneaks, I guess you are right, some type of search function should be implemented.

At least not allow you to sneak for multiple turns, for instance, if the AI skips 1 whole turn because it can't see you, maybe you become visible and sneak is disabled for 1 turn. You could still use invis stuff but at least that costs something. And all this could be based on sneak skill.

Or maybe a good fix would be instead of all enemies just skipping their turn any fighter types should walk towards last know location and when they get close enough I think the AI can already detect you. Based on sneak skill vs wits or something. Real invis should still be better than sneak level 5 though.