Statuses do have handles, but they are unique per character/item, so each "can handle quite some statuses".
Good to hear! That explains why I believed to see identical handles in different status entries of the save file... So "quite some statuses" practically means: we won't reach the limit without exceptional means (say, eating a slice of Gorgombert every 10 seconds, for a period of 200 hours)?
Concrete numbers would be interesting, but I'm fine with this information already. Thanks, Raze.