Have you tried to reply to a post with more of a positive criticism than the one you offered me?

The Bard's songs are meant to be more powerful. Since they are Area of Effect (AOE) they are by design more powerful. A heal that heals everyone with no cooldown, to health, armor and magic armor, each turn, with no duration limit sounds powerful.

It may start off "weak", but it can be started before combat and once the performance is complete the Bard is free to move and attack at will, the song is maintained indefinitely.

The Bard could sing a damage song that will damage every enemy, every turn. If that song was started before any battle, the prep time is like 3 seconds to start, not that long.

This would allow the Bard to do the first encounter with his instrument hitting both enemies with his song and weapons each turn. It would be a very powerful class.

The offset of the class is if they are stunned, their song ends. So once they are un-stunned they have to decide if they fight with their instrument, or start another song, as both cannot be accomplished at the same time for the next 3 turns.

If you do not like my idea, instead of being rude, take what I have offered and offer changes that would fit your expectations of the game.

Unless you are working for the company (which I doubt) do not tell another person who is interested in the product to go and "(censored) off".

Have a great week. welcome