p.s. why did they have to multiply *amount of words* by 14?
Probably because that's a good thing in itself, despite making other good things more difficult. I mean, expecting the entire game to be voiced when you're talking about a CRPG with lots of dialogue and role-playing opportunities is kinda unreasonable IMHO. It's incredibly expensive to voice even a small amount of dialogue; that's no small part of why the options in the more recent Elder Scrolls games are so obnoxiously limited and limiting.
But then, I view voice acting in games as a luxury, so I'm probably in the minority on not caring much. I just want one thing -- if a dialogue is voiced for a character, voice the whole thing please. I don't mind if some dialogues are voiced and others aren't, or if some characters are and others are not, but switching back and forth in the same conversation between voiced and unvoiced lines for the same character has been known to really get on my nerves.