I agree spooky something wasn't quite right. All the effects start in turn base and are manageable that way, but if the affects are still on and combat ends, all of a sudden it becomes a game of great dexterity on the user, beyond that of even an action game as the UI doesn't elegantly handle this. I've played some other TB games with live action parts in it like this recently and it is always a little jarring as some just want a TB type pace and bringing an actiony mechanic into the mix has a strange perhaps unwanted feel, they were brought up there as well. I can't remember in EE if they added a auto-pause if damage is taken in the real time part, been a while since I played.