I must admit to being someone who likes the game
in spite of its turn-based combat, but I'm not sure it'd be amenable to something like realtime-with-pause: and it's hard to say if I really preferred the play-style of e.g. Dragon Age Oranges either, for that matter. I suspect that implementing such a feature may involve significantly more development effort than it may look like at a glance though, and I'm not sure Larian are interested in such a thing since Original Sin's raison d'être is isometric turn-based (oh, and I'm not particularly keen on isometric either.

)