Originally Posted by Elimin
So... I think I get what you are saying, but let me ask cause I don't understand. By Competitive questing, do you mean the competition that exists between npc-personalities? I am a bit confused here.

Confusion is understandable. The competitive questing thing means that each player character can be doing different things and even take different sides sometimes. Like a city guard will want to take the witch back to the stockade, and the Lawful Paladin player character might say, yes, take the witch back, and the Chaotic Warlock player character might say, no, set the witch free. Then there are various ways to resolve that conflict, both through questing and outright combat. Right now you can do stuff like this in multiplayer. It was teased that you could do this kind of thing in single-player also - that is what I want. I want to be able to control more than one character, not just have one PC say "arrest the witch" and have the rest of the party go, "Yes, sir, yes, sir." I want an "ensemble cast", not a Chosen One with sidekicks. I want to have party conflict without knowing who will win.

The rudimentary systems for party conflict in DOS1 were innovative and entertaining ... not perfect, but still a huge step forward for RPGs. Now in DOS2 they're just cutting it all back out and the single-player game will play like every other RPG. It's really discouraging to see Larian just throw it all away like that.

Originally Posted by Elimin
However to say that yesterday was an FU, I cannot agree with.

Well ... you may be right. A robust GM mode certainly isn't a bad thing ... but seeing a huge multiplayer update did inflame my old annoyance that single-player creativity was cut and crapped on.