Originally Posted by morez
Originally Posted by drwargame
Can player's use chars from one campaign to the next? Or do they have to create chars from scratch each time they join a new campaign? I hope the former.

Look at this context menu seen in this video here or here:
This somehow suggests a '[Save As...] / export' function of placeables and characters!? (edit: as seen here.)

[Linked Image][Linked Image]
[Linked Image]




I think he was referring to the ability for players to save and re-use their own created characters across many different campaigns, not whether or not the GM could export/import created NPC's.

Originally Posted by drwargame
Concur that it'd be useful to be able to assign ally NPC's to follow party, even across areas. That's not possible in SCL and is a feature I'd like to have as a DM.

Can player's use chars from one campaign to the next? Or do they have to create chars from scratch each time they join a new campaign? I hope the former.

Can GM mode be used to create fully scripted campaigns that don' t require a DM? Or is it only possible to create live DM campaigns? It'd be nice if it can do both.

Looked really great!


I also think that an NPC should be allowed to be "Bound" to the party and travel with them.
Originally Posted by Intigracy
Could you add a way of just editing doors to lead to other areas, rather than having to open up the map every time and selecting it from what could be a very large list?

And with the above, is it currently possible for party members to be in seperate areas at the same time, or does the entire party move at the same time when you change areas?


Is there a quest log for GM mode? Individually would be a bit much, I'm thinking one group quest log editable by the GM.
It could be just one plaintext editable log or there could be individual quests the GM can create/edit/toggle completion on.


Can you resize characters/creatures?




This - scene transitions should be added so that the GM doesn't have to manually change scenes - this could even be used to create an entire world that is explore-able without GM interaction.

Also, custom NPC dialog trees would be nice, I absolutely love writing dialog trees.

Originally Posted by Intigracy

Can the GM forcefully make someone skip their combat turn and/or re-order the turns in combat?
Matt asked the dwarf to, but could he have done it himself?



The ability to edit turn order would be nice - though if you only need it to force a player to skip his turn, applying the "Tripping" debuff to the character would be an adequate workaround.

Last edited by Twiztedterry; 10/05/17 09:32 PM.