Originally Posted by Baardvark

To add to what Nokturnal1 said, I would expect expect a number of modules that are designed to be playable in single player but can be GMed as well will help find a middle ground between a GM having to do virtually everything (except combat) and not needing a GM at all. This is assuming that basically everything in the GM mode, like vignettes, can be added to a single player / GMless module as well, and those vignettes can be automatically triggered at certain points. In this case, you could sprinkle in GMing while the prepared module does the heavy lifting. Properly done, this could make for an extremely smooth and compelling experience.


Agreed, That is what I would need, it isn't just talent to do it, there is a lot of time involved and gathering a group and everyone being dedicated to this to a certain level. If they can have it standalone and then GM as much as you want or don't want, now I can see using that for certain, that is more my hope. But if not, this isn't about me, this will satisfy many that have been long waiting for something like this, good for them! To switch gears another game that is doing this but in a whole different genre and maybe more my style is Star Trek Bridge Commander, that will take serious coordination between members, but also may be much more linear and focused as no one just wanders away, you are locked to your station. But really seems similar overall in terms of working as a team verbally and in action.

Last edited by Horrorscope; 11/05/17 11:18 PM.