Originally Posted by Zombra
Originally Posted by Stabbey
The rest of my post was me saying that it is NOT already possible to do. But from the sounds of it, it sounds like we have very different ideas about what exactly we each mean by the AI competing with players to solve quests.

You completely, totally misunderstand what I am talking about. I don't want AI companions at all! I never advocated for an AI system. Of course that would be a horrendous burden on the devs. No one is asking for that.

I WANT CONTROL OVER MULTIPLE PCS. Even when those PCs sometimes choose to be at odds with one another. Exactly like exists now in multiplayer, except with only one player. Just like they have in dev mode but don't want to let us access.

I want to press

1) Elf PC: enslave the dwarves.

then switch characters and press

1) Dwarf PC: free the dwarves.

and then see what happens.


What you fail to understand is that as the game sits right now in Dev Mode, there may not be an appropriate solution if there's a tie. What you're asking them to do is go through EACH AND EVERY INTERACTION and add a contingency just in case of a tie, which would most likely change based on which options were chosen.

Look at it this way, if there were only 100 different dialog options in the game, with four different choices which means 4 ways you could tie with only 2 players - you'd have 4^100 different permutations, that's an insanely high number of permutations that would have to be added, and that's assuming two players, and only 100 different dialogs with four choices. Chances are there's more than that, and your permutations increase with four players, since you can have one of each selected.

So no, it's not "Super Simple" as you have described it, it's an extremely lengthy process that has very, VERY little value to anyone but yourself.


Last edited by Twiztedterry; 11/05/17 08:14 PM.