Originally Posted by error3
Yeah, I don't have a problem with the flavor, and it's nice that we have a template that has a spear option, I'm just saying the choice of a spear has anti-synergy with one of their starting skills only scaling off of a different stat.


I disagree to an extent with what you are saying here - I agree it has anti-synergy but I disagree with you, on the notion that the anti-synergy is bad for this preset.

In my opinion, Metamorph is probably the most advanced and well executed preset in this list because, unlike other presets it does not give a specific combo to execute like the Knight preset at early levels - but rather it features lots of optional spells which you can remove at your discretion based on your plan of action.

It's like Wayfarer in the way it was built - one stat is dedicated to weapon damage (finesse for both builds) and one stat is dedicated to spell damage (str for metamorph due to tentacle and int for wayfarer due to it's starting spells)
The difference between Wayfarer and Metamorph is that the role of your main stats can change based on how you level up and what spell you chose to unmemorize, at level 2, if you are activating this preset on a companion.

Metamorph standard preset is very dependent on team composition and skill investment and can be very easily built into a multitude of roles,because the preset is 100% composed of optional parts which you can remove at your leisure.

Me for instance I took Ifan ben-Mezd as my companion and metamorph tank and decided to get 1 point in Scoundrel to get Adrenaline Rush and Chloroform so I can use Chicken Claw in combat vs opponents with low magical armor and am considering to go from any str melee weapon and shield to dagger and shield so I can invest more in Scoundrel for the movement speed to offset penalty from str based armor,critical strike rating and spells, but it's easier for me to go Warfare for the bonus damage to physical armor and access to Whirlwind,Rage and Phoenix Dive.

The only thing that make's things difficult for me is that 1 blasted point in two handed. I think the Metamorph preset was designed to be a melee crowd controler build where you would follow the lead of the tank and start cc-ing based on what armor has been torn to shreds by your main armor shreder/damage dealer, which is why I did not give the Metamorph build a bad score - I am not using it as intended by Larian.

Last edited by Draco359; 14/05/17 05:39 PM.