To summarize, these are all the features that have already been requested.

  • Moddable GM mode
  • GM playing monsters
  • Player dedicated servers
  • GMind the main game
  • Add/Remove enemies, traps and such
  • Permadeath/new character option
  • Multiple GMs
  • Dedicated server for persistent modules
  • Connection to a database
  • Chat channels
  • Needs to be 100% stable
  • On the fly conversations
  • Release "when it's done" over delaying the game with it
  • Queue events together or with a timer
  • Player become GM and vice-versa
  • Procedural generation
  • Sessions replay
  • Preplan and save an area
  • Random Encounter chart for the GM
  • Adding personal quest linked to the main campaign
  • Hiding player stats from the GM
  • A dialogue tool for GM


I am happy with all of those but I find that the list is quite geared toward using OSII as a new iteration of NWN or NWN2 (i.e. a video game) persistent worlds.


Last edited by Tabulazero; 15/05/17 12:44 PM.