Originally Posted by Twiztedterry
Originally Posted by Mattheu
I noticed the same exact things during the stream!

There are bound to be a few restrictions in the game that won't give us freedom like traditional D&D will, but Larian have done an excellent job with the GM mode so far. I can't see why the suggestions you made wouldn't be considered.

I'm particularly interested in NPC's following the party. Let's say I'm no fighter- so I dump all my points into charisma & try to convince the people I meet in my travels to fight for me. It would be a hassle for the GM to control my NPC army. It would be a lot easier for them to simply have a follow command. This allows for more creativity/freedom.


It's a neat idea, but diplomatic coercion doesn't work that way - You can convince someone to aid you, yes - but the checks required to coerce them into performing dangerous aid, or lengthy aid increase the DC so much that it would be nigh untouchable unless the NPC had a positive attitude toward you.

And Intimidation doesn't allow you to force someone to do something dangerous against their will at all.

Though, this is all subject to what the GM will allow, of course, and also varies depending on the rule set you're using.


Well it all depends on context. If you're recruiting soldiers for a battle to save a town, it could be very reasonable. There's also plenty of room for mercenaries and whatnot.

The more interesting question is what the most appropriate "ruleset" will be for the game. Obviously the combat will be DOS2 based, but there's plenty of room to use whatever system for the roleplaying. Some systems might adapt better, though. Larian should probably brew their own default ruleset for DCs and how stats contribute and stuff like how death can be handled besides with res scrolls.

Would be nice to see an alternative to death where characters are instead knocked unconscious when they hit 0, and there could be similar thing like a death saving throw as in DnD5E (3 chances to save and stabilize).

Another big optional change could be to allow limited spellcasts of some abilities. One way to do this would be with source points, if we can raise the maximum number and make many skills require source points (more powerful ones requiring more). Rest and various other things could restore source points. I think we can already mod this in but a default option would be nice.