So I want to make a "Hero's Feast" food item that gives a strong boost with a long duration, with a tradeoff of being difficult to craft.

So far I have the following edits:

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Potion.txt

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new entry "CON_Food_Pie_Cyseal_Hero"
type "Potion"
using "_ComboFood"
data "Act part" "15"
data "UseAPCost" "10"
data "StackId" "Willpower"
data "Weight" "200"
data "Value" "8.5"
data "Strength" "2"
data "Dexterity" "2"
data "Constitution" "2"
data "Willpower" "2"
data "VitalityPercentage" "15"
data "Flags" "FearImmunity;PoisonImmunity"
data "Duration" "12"


ItemCombos.txt

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use object LOOT_Gems_Diamond on object CON_Food_Pie_Cyseal_A
with transform code Destroy2Transform1
parameters CON_Food_Pie_Cyseal_Hero,0,0,0,0,0,1,1
requires Crafting 0 autolevel 0 autoValue 0

use object LOOT_Gems_Diamond_B on object CON_Food_Pie_Cyseal_A
with transform code Destroy2Transform1
parameters CON_Food_Pie_Cyseal_Hero,0,0,0,0,0,1,1
requires Crafting 0 autolevel 0 autoValue 0


So two main questions:

1) What are the numbers after the transform parameters for?
2) With the stats and recipe implemented, how would I go about actually making the item itself?

Last edited by vometia; 16/05/17 04:34 AM. Reason: formatting