Originally Posted by Cosian
While I will continue to pine away for the next NWN2 with fully scriptable worlds and persistent servers, alas that is not to be. But that said, I am still excited about the DOS2 GM mode for what it is. And while I know this is going to be somewhat limited and require an active and accomplished GM, there are a couple basic things that I think would really help and perhaps are not too difficult to include.

Transitions

I think would go a long way to making the GM's job easier and also vastly improve immersion. You need a transition object and/or a transition element attached to a variety of objects where you link the transition. Include a transition on/off switch so the GM can activate and deactivate the transitions in the scene.

Vignette Launch

Similar to a transition, linking a Vignette to an object launches the linked Vignette. Closing a Vignette returns to the last scene. Again, being able to activate and deactivate the Vignette launches for a scene would be great.

Are we still doing new stretch goals ... smile

Being able to build and run a PW would be awesome, but the GM mode as it stands will suit me just fine as it is exactly what I am looking for.
If the GM mode will allow to use areas with scripts, NPCs with dialogue etc it would be a big plus.

Transitions are a must for caves and dungeons.
Vingette launch would be awesome to have. (combined with scripts attached to the choices players make)


My GM Add-ons on Steam.