Most Bard songs and instrument attacks scale off player level and WIT.
As any storyteller knows, it takes wit to keep your audience on the edge of their seats.

Wit: a natural aptitude for using words and ideas in a quick and inventive way to create humor.


Songs
---Songs average 4AP to sing
---Range is equal to the range of Leadership
------All enemies/allies within range hear the song and may be affected
---Pulses (takes effect) every player/enemy turn
------Party of 4 + 2 enemies makes 6 pulses per turn.
---Lasts 1 turn, effects fade if not performed again, or sustained
---Requires 3 times the memory to use.
------Level 1 Songs take 3 memory slots
------Level 2 Songs take 9 memory slots
---Some songs can be performed/sustained outside of combat.
---Consists of two stages (Perform and Sustain)
------Performance Stage
---------Songs performed 3 turns consecutively convert to sustained
---------Increases in effectiveness each time the Bard sings the same song (until sustained)
---------Changing songs interrupts the performance
---------Being CC'd (Stun, shocked, frozen) ends the performance
------Sustainment Stage
---------Song is indefinitely in effect, pulsing every player/enemy turn
---------Starting any song, even the current song, ends sustainment
---------Being CC'd (Stun, shocked, frozen) ends the sustainment
---Starting Available Songs
------Regeneration
---------Heals Vitality, Magic Armor, and Physical Armor
------------Performance heals each type for 3, 4, then 5 per pulse
---------------In above scenario (at level 1), 6 pulses per turn equals a total healing of 18, 24, or 30 per type that turn to each ally
------------Sustainment heals each type for 5 per pulse
------Empowerment
---------Raises Damage, Dodge change, and Crit Chance
------------Performance raises each type by 1%, 2%, then 3% per pulse
---------------In above scenario (at level 1), 6 pulses per turn equals a total increase of 6%, 12%, or 18% that turn for each ally
------------Sustainment increases each type by 3% per pulse
------Shrieking
---------Causes Physical and Magical Damage
------------Performance causes damages for 1(p)+1(m) , 2(p)+2(m), then 3(p)+3(m) per pulse
---------------In above scenario (at level 1), 6 pulses per turn equals a total damage of 6(p)+6(m), 12(p)+12(m), or 18(p)+18(m) that turn to each enemy
------------Sustainment damages each enemy for 3(p)+3(m) per pulse
------Two Face
---------Swaps negative effects and applies them to the nearest enemy, and steals positive effects from enemies and applies them to nearest ally
------------Performance swaps 1, 2, or 3 effects per pulse and applies them to the nearest enemy/ally
------------Sustainment swaps 3 effects per pulse and applies them to the nearest enemy/ally
---------------Poison for a zombie is a positive effect and will be swapped accordingly


Instruments
---This is a weapon type
---Range is equal to the range of Leadership
------All enemies/allies within range hear the instrument and may be affected
---Each instrument type does a different effect
------Piercing, magical, slashing, poison, etc (Up to the developers).
---Cost 4AP to attack