Personally I don't agree that "proper classes" should be straight forward, geared for early game domination (mainly damage dealing), and deal only one kind of damage (So basically that all classes are good solo).

Certainly they shouldn't be an early game dirge or be tricks.

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Not that all the classes are fine. The honest worst is the Witch.

Yet that is because the Witch not only has a weak set overall, but because the Witch's combination is REALLY not complimentary outside exactly one combo... and I mean short and long run.

Necromancy is currently really geared for close range fighters.

Last edited by Neonivek; 21/05/17 08:42 PM.