I agree with you here,but that doesn't mean that presets which are borderline unplayable such as Inquisitor and Conjurer should not be updated.

Witch on the other hand I consider a good preset because it is situational,but strong within specific party compositions at early levels and easily tweaked at high levels - it is mainly a zombie party healer/damage over time specialist.

Fighter is just as situanional (I like to call it "zombie cleric"),but worse than a witch on a non-zombie party, however it's only saving grace are the stat line and weapon load out. The skill combo for the fighter is complete garbage for a tank but it's slightly average as a cleric type character where the purpose is to clear the path for the rogue/inquisitor/knight to charge like a dummy in the middle of the fight so it can ATTEMPT to kill something in one turn and then dump fortify on him.

Conjurer is in the exact oposite situation as the fighter,but like fighter it is in the "meh" category because it can be turned around (it's insalely difficult to do so with Sebile and the red prince - Loshe and Ifan are stuck as bow wielding mages).

We can always unmemorise the crapy spells like contamination on fighter and we can always complain how battering ram would have been more intuitive for the fighter preset which is supposed to be the tankiest load out for fighting in the front line (thanks to Larian's description of the preset at character creation) and not giving front line support to the shadowblade who jumped just outside of your casting range.

Last edited by Draco359; 21/05/17 11:58 PM.