Both Infusions are great because they each grant a significant armor bonus and a 15% passive bonus to all damage, in addition to the extra active skills.

I really like the Summoning skill tree, but I feel it's much more effective with a bow than a wand.
For starters, the Physical incarnates/totems (Blood/Wood) do significantly more damage than the elemental ones, which pairs better with bow, since it does physical damage too.
With a wand (the weakest damage per AP weapon) it's tough to get through Magic Armor, so the elemental totems don't end up getting to apply their statuses.
Doing physical damage on the other hand will be higher and allow your infused Incarnate to Knockdown Enemies with Battering Ram.
Another benefit of using a bow, if you really want an element, you have tons of special arrows to create the desired ground type, and it won't require you to divert any points away from Summoning to do so.

Aside from Dimensional Bolt, all summoning abilities (Totems/Incarnates, etc.) don't scale off of any stat, only player level and Summoning Skill.
This means Finesse or Str stackers are just as effective with summons as anyone else.

Dimensional Bolt is bad anyway. 2 AP for a random surface or weak and unreliable damage is too much to pay. There are better uses of your AP for either case, and being bad at 2 things doesn't make it flexible enough to be used in combat, in my opinion.

Last edited by error3; 22/05/17 11:36 PM.